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Samsung Galaxy XR Headset Launch Date October 22 Revealed

"Samsung Galaxy XR Headset Launch Date October 22 Revealed" cover image

Samsung's entry into the XR market has been years in the making, and now we are finally seeing concrete signs that the wait is almost over. The company's Galaxy XR headset could launch as early as October 22, following a preregistration period starting October 15. The timing matters, sure, but the bigger story is positioning. Samsung looks ready to challenge Meta in the value lane and Apple's Vision Pro in the premium lane, all at once.

The approach reflects Samsung's methodical preparation throughout 2025. The company has been showcasing Project Moohan at major events, from January's Unpacked to demos at MWC, Google I/O, and industry conferences. Slow burn, steady hype, real feedback. It feels intentional, not a surprise drop that leaves everyone scrambling.

Why this could be VR's make-or-break moment

The stakes are bigger than one headset. As analysts point out, Project Moohan feels like "something of a make-or-break launch for VR". With many buyers today, Meta Quest 3 or 3S are the default picks. Fewer rivals means slower leaps forward. Stagnation creeps in.

Samsung brings two advantages that matter. First, scale. Samsung Display already supplies panels for Vision Pro, so the company knows what premium XR demands. Second, ecosystem. Samsung phones will soon capture 3D photos and videos for Galaxy XR viewing, a mirror of Apple's spatial play that could reach a wider Android base.

Pricing could shake the tree. While not confirmed, estimates between 1,800 and 2,900 dollars put Galaxy XR in a new pocket, premium hardware and displays without Vision Pro's 3,500 dollar sticker. Call it accessible premium. There is room there.

If Samsung nails it, competitors will move. Meta may push higher end, Apple may explore lower tiers. That tension usually benefits buyers.

And the ripple effect? Lower prices with Vision Pro level capability, broader app compatibility, tighter ecosystem links. That could encourage enterprise pilots, pull in more developers, and push XR toward the mainstream instead of keeping it a niche toy.

The road ahead: what to expect next

October is only the opening move. A Korea first release serves as a proving ground, real users and real feedback before a wider push. Measured production plans suggest Samsung cares more about user satisfaction and polish than racing to stack sales on day one.

Samsung's plan looks broader than one headset. XR glasses codenamed HAEAN are also in the works for early next year, a sign of a multi device family that spans lightweight glasses to full immersion. One ecosystem, different form factors.

The Android XR ecosystem will be the tell. Google is courting developers with Android Studio, Jetpack Compose, Unity, and OpenXR support. If Galaxy XR lands well, Android XR could become a third platform alongside Meta's Horizon OS and Apple's visionOS, not a side project.

Expect quick countermoves. Meta adjusts pricing and features when pressed. Apple rarely reacts on the spot, but a similar experience at half the price is hard to ignore. The next 12 to 18 months could be the fastest XR cycle yet.

Will Samsung's Galaxy XR meet the moment? We will find out soon. The industry has been waiting for a jolt, something to break the logjam and pull XR toward mass appeal. With Android XR, ambitious pricing, and a full ecosystem pitch, Samsung might be the one to light that fuse.

Apple's iOS 26 and iPadOS 26 updates are packed with new features, and you can try them before almost everyone else. First, check Gadget Hacks' list of supported iPhone and iPad models, then follow the step-by-step guide to install the iOS/iPadOS 26 beta — no paid developer account required.

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